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Roland's campaign was confirmed the canonical progression of events in Might and Magic VI: The Mandate of Heaven, with many events from Archibald's campaign discounted. List of Adventure Map Structures in Heroes II Plot įor the first and, as of yet, only time in the series, the campaign is split into two branches of scenarios, offering players the choice to support either Roland or Archibald (and, midway through, a chance to betray the heir and side with the enemy or continue to support him).
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The Barbarian, Knight, Sorceress and Warlock factions return intact from the previous game, with minimal changes.Īdventure map structures are places on the game map that you can visit for: upgrades, creature banks, treasures, spells, or for resources, etc. The Wizards lead a union of mystic troops with a noticeable emphasis on ranged combat, while the Necromancers command armies of undead, capable of constantly bolstering their ranks through the unique secondary skill of Necromancy. Heroes II introduces two factions to the series who would recur in every subsequent sequel - the Wizards and Necromancers, both potent spellcasters. Good and evil faction segregation is introduced, though the concept has little effect on gameplay it only determines the style of the interface.
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Elementals are also introduced to the Heroes series as recruitable neutrals. The spell system is revamped with a spell point counter replacing the memorisation model of the original: the Knowledge primary skill now determines a hero's maximum spell point pool, with one point of Knowledge equating to ten spell points. This system was taken further in Heroes III, in which every non-neutral unit receives an upgraded incarnation. The game introduces upgrades to the series - with the necessary structures built or adventure map locations visited, certain units can be upgraded, entailing attribute boosts and new abilities. The combat battlefield is enlarged and creature sizes reduced.
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Individual heroes can obtain a maximum of eight secondary skills. Hero development is enhanced with secondary skills, replacing the inherent class bonuses of the prequel fourteen skills are available, with three tiers of expertise which can be achieved upon level-up: Basic, Advanced and Expert. While closely similar in design to the first game, Heroes II overhauls some gameplay elements.
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